How do you make sea travel interesting 5e?

How can I make my DND travel more interesting?

RPT#71 – 5 Ways You Can Make Travel Interesting Or Important

  1. Provide A Background For The Encounter.
  2. Get Into The Nitty Gritty Details Of Travel.
  3. Consider Adding New Environmental Challenges.
  4. Pre-Plan Some Basic Encounters For Use At Any Time.
  5. Reveal Important Information.
  6. Get Into The Travel Spirit.

How fast do horses travel D&D?

For regular travel, it is at is says in the PHB. Per day, fast riding is 30 miles, normal is 24 miles, and slow is 18 miles. Also as it was stated earlier in this thread, the PHB states that a mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace.

How does travel work 5e?

For each additional hour of Travel beyond 8 hours, the Characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours.

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